![]() I start in the attic of this place, so already I’m in the thick of the house and can’t get out. The sound design and music gets a lot of credit for this, as does the angles and that shot of a monster’s point-of-view looking out of a window at me as I approached. Yes, it has laughably crude and early polygon graphics (which were revolutionary on computers in 1992), but if you can get past it, you know what? Still downright creepy.Įven the introduction, which has my character investigating the suicide of a relative in the attic of his mansion, instantly put me back on edge. Games like Resident Evil, Silent Hill, and Amnesia all followed in this vein, but Alone in the Dark really pioneered a lot of the design elements. In short, you were monster bait in the middle of Monster Central. Essentially, this was a style of game where you were put in a frightening situation and made to feel vulnerable by being given a character that wasn’t especially fast, maneuverable, or a good fighter. I don’t really know much of the video horror games prior to 1992, but I do know that Alone in the Dark marked a big step in the direction of what would become known as the “survival horror” genre. Anyone miss these playthroughs? Probably not, but that’s OK! They entertain me! Similar to how I dealt with my lingering fear of System Shock 2, I figured the best way to get this out of my system (and generate a new retro gaming series) was just to play it. I think it’s because Alone in the Dark was the first real horror game I ever experienced, and while it was pretty cool to go through, it also ended up scarring my psyche. I shouldn’t still be scared - or at least intimidated by - a scary video game that I played back in 1992 but I am. You can follow the entire series on the Retro Gaming page.) (This is part of my journey going playing through 1992’s Alone in the Dark.
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